![]() Industry category: Online game | Enterprise nature: Private | Scale: 100-499 Shanghai Dream2 Network Technology Co., LTD | Server-side Lead programmer Control and guide company’s technical direction, along with interns coaching and mentoring. Responsible for the development of server side infrastructures, games core logic as well as client’s network of the whole company. Shanghai TheBingo Information Technology Co., LTD | CTOĢ012/11 - 2015/08 (2 years and 10 months) Responsible for all programming of client-side and server-side, and also made a particle like “Arcane Missiles”. Indie Game Development by myself | Game Designer & Developerĭeveloping a RTS online game with UnrealEngine4 independently. This project is based on the source of ARK. Industry category: Online game | Enterprise nature: Private | Scale: 2000+ĭeveloping a sandbox PC game with workmates with UnrealEngine4. Suzhou Snail Digital Technology Co., Ltd. Instructing subordinates who never used UE4. I was responsible for the development of core gameplay, underlying architecture, performance optimization and few TechArt work. ![]() Responsible for the development of a Next-Gen MMORPG mobile game, an open world Action video game and a TPS video game, all using Unreal Engine 4. ![]() Industry category: Online game | Enterprise nature: Private | Scale: 20-99 Shanghai WindSoul Network Technology Co., LTD | Client-side Lead Programmer Industry category: Animation | Enterprise nature: Private | Scale: 1000+ Working on next-gen sandbox game using UE4. Industry category: Online game | Enterprise nature: Private | Scale: 1000+ Working on a shooting game in console using UE4. Industry category: Online game | Enterprise nature: Private | Scale: 500-1000 Working Experience Wooduan Technology Co., Ltd, | Senior Engine Developer UE4 technical original articles in my old blog My Zhihu Column (Tutorials of UE4 and TechArt, 7K+ followers) My 10 years working experience include half year enterprise development experience, 5 years online game server side development experience, 5 years game client development using Unreal 4. 1987 | Birth Place: Yichang, Hubei province | currently live in Hangzhou-Chinaġ2 years working experience | non-party personage Invasion and Rescue: players can invade friends in the game, collecting tax from the occupied areas to increase your own incomes while players being invaded can ask friends to fight against invaders.Male | Single | Dec. Players can ask friends for assistance in the battle, releasing friendliness skill. Players can choose auto-combat or manual combat based on the circumstances. They restrict one another: Taijutsu against ninja tool, ninja tool against ninjutsu, ninjutsu against taijutsu.Ĭombat: The game adopts turn-based SLG combat. Profession: there are 3 types of ninjas in the game: taijutsu, ninja tool, ninjutsu. ![]() You can invade, rescue, assist friends and also band together as a legion to play instances. Game Featuresġ.Beautiful graphics, adorable characters, exquisite action of character and architectureĢ.An anime social game based on manga Naruto.ģ.Intriguing friend interactions. The game has been terminated/removed and no news have been heard concerning a possible sequel yet. Players could find 84 ninjas from Naruto, employ favorite ones to construct a fancy village, or send these ninjas to the battlefield and build a formidable ninja army. Based on the storyline of Naruto, the game combined village building and battling to create a brand new ninja world. Pockie Ninja II Social was a browser-based, innovative tactic MMO game published by Game321, featuring cute anime-styled ninjas. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |